Engine

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Contents

Audio

Using FreeSL

  • 3d audio - Audio files are played in a 3d space, and will sound more distant / distorted according to location
  • 2d audio - Audio files are played directly 'on' the client/user (I.e.: Music)
  • Support for: Ogg, wav

Graphical

  • Real time reflections
  • Water with real time reflections, refraction, ripples, and waves
  • Terrain using height maps, and texture maps
  • Sky dome with real-time gradual transition from night, to day (To night, to day, etc.)
  • Customizable particles (# of children, density, etc. - easily editable)
  • Vertex lighting
  • Projective texture mapping
  • Static model LoD control
  • Support for MD5


Format support

  • Support for .zip files
  • Support for (Loading): .bmp, .cut, .dcx, .dds, .ico, .jpg, .ibm, .lif, .mdl, .pcd, .pcx, .pic, .png, .pnm, .psd, .psp, .raw, .sgi, .tga, .tif, .wal, .act, .pal
  • Support for (Saving): .bmp, .dds, .jpg, .pcx, .png, .pnm, .raw, .sgi, .tga, .tif, .pal


Scripting

  • LuA client-side scripting (May be removed in later builds)
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