Engine
From Tatsumaki: Land at War
Contents |
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Audio
Using FreeSL
- 3d audio - Audio files are played in a 3d space, and will sound more distant / distorted according to location
- 2d audio - Audio files are played directly 'on' the client/user (I.e.: Music)
- Support for: Ogg, wav
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Graphical
- Real time reflections
- Water with real time reflections, refraction, ripples, and waves
- Terrain using height maps, and texture maps
- Sky dome with real-time gradual transition from night, to day (To night, to day, etc.)
- Customizable particles (# of children, density, etc. - easily editable)
- Vertex lighting
- Projective texture mapping
- Static model LoD control
- Support for MD5
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Format support
- Support for .zip files
- Support for (Loading): .bmp, .cut, .dcx, .dds, .ico, .jpg, .ibm, .lif, .mdl, .pcd, .pcx, .pic, .png, .pnm, .psd, .psp, .raw, .sgi, .tga, .tif, .wal, .act, .pal
- Support for (Saving): .bmp, .dds, .jpg, .pcx, .png, .pnm, .raw, .sgi, .tga, .tif, .pal
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Scripting
- LuA client-side scripting (May be removed in later builds)
