Death

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Death

The inevitability that is Death, the end of all things known to man; something that is a highly disputed topic inside the fanbase of Tatsumaki: Land at War, as well as in life. The topic of death has been debated over the centuries by different cultures and many have centered entire religions upon it.

Tatsumaki: Land at War will try to deliver a death system that is both realistic, while holding true to Japanese beliefs; we can't tell you what happens after you die, but we can sure make a good guess, and make sure it doesn't hinder the game world in any way.

The possibilities

While we have yet to fully commit to a death system, we will list a few of which have been heavily debated among our fanbase.


Re-incarnation

Upon death, your character will be deleted, and you will be forced to create a new one; any items on your person, will be left on your corpse, free for anyone to take. Any items in the bank, will be inherited by a trusted friend, family, or the city - for you to collect again upon your return; you will retain partial knowledge of previous encounters.

Pros

  • Maintain the role-playing aspect without players suffering too much
  • Force tight settlements to form
  • Death won't be something "you should steer clear of", it will become something no one wants to experience

Cons

  • May become a nuisance to players who die often



Perma-death

The end of life as you know it; perma-death will be the permanent end of your character and all possessions; while this has obvious downfalls, it has bonuses in the role-playing area, and will encourage players to be careful.

Pros

  • The role-playing factor is increased several fold
  • As with Reincarnation, players will form tight settlements, for safety

Cons

  • You lose everything once you die



Injury induced Sleep

After succumbing to your injuries you will be taken to a hospital or a personal lodging where you will awaken and slowly regain your original strength. During this time, you will not be allowed to move around too much; as you slowly regain your strength, you will be able to move around. Strength will be regained at an accelerated rate, to prevent this being seen as a 'nuisance'.

Pros

  • Not as steep as perma-death or reincarnation, while allowing role-playing to stay intact
  • Players can still rob another blind, while they are 'asleep'

Cons

  • Not very realistic
  • Could lead to hospitals being full after a battle
  • Not a true death system



Spirit

Upon death, you will appear as a spirit near your body and will be required to enter it once again; players outside of their body will not be visible by the living world, unless under special circumstances; spending too long outside of your body will lead to perma-death. Players’ spirits will be placed in special areas; possibly near or in a temple, hospital, etc.

Pros

  • Death still means something
  • Players will, as with perma-death and reincarnation, form tight settlements for security
  • Has deep ties to Japanese folklore

Cons

  • Somewhat mythological and unrealistic


Death Threshold

Dying in Tatsumaki: Land at War, will be somewhat difficult, and will require (In most cases), a conscious decision. Since there are no "monsters" or other foul creatures which one might stumble upon, player death will mostly occur in hostile situations with other players.

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