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![]() The server scene graphYesterday, Jay and I discussed how to represent the world on the server side. We came to the conclusion that a tree-based scene graph would be appropriate for this task. Basically, the idea is this. Each area server (the world is split between select, accept, select, recv... repeatThe title pretty much sums it up. At least if you've ever worked with sockets programming. If you haven't, you can consider yourself lucky! No, just kidding. Actually, sockets programming can be pretty entertaining, when it works as expected. :) There Martin's introductionHowdy folks! Since this is my first devjournal post, I feel that I should properly introduce myself. My name is Martin (most of you will know me, if you know me at all, as herede) and I live in Sweden (if you have no idea where Sweden is located, |